GAME MENTORS
ゲームプログラムメンター-
Stanislas Jun Peyrat Plug In Digital
Business Project ManagerPlug In Digital is one of the largest game distributor on the planet. We also offer Publishing Services through our label Dear Villagers.
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高橋宏典 HIROMICHI TAKAHASHI あまた株式会社
代表取締役社長国内外のゲーム会社で、ディレクター、プロデューサーとして活動。株式会社ソニー・コンピュータエンタテインメント(現ソニー・インタラクティブエンタテインメント)在籍時にディレクターを担当したゲーム『どこでもいっしょ』は、多数の賞を受賞。2008年にあまた株式会社を創業。マルチプラットフォームでのゲームの受託開発を行いつつ、自社オリジナルVRゲーム『Last Labyrinth』『オノゴロ物語』を開発、リリース。両タイトルでは、プロデューサー兼ディレクターを務める。
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Fedor van Herpen MeetToMatch
Director Strategic Partnerships
& Co-Founderフェドール・ヴァン・ヘルペンは、MeetToMatchの共同創設者であり、年間60回のB2Bゲームイベントで使用されるイベントプラットフォームです。
MeetToMatchグループの一員として、フェドールは2021年にエージェンシーラベル「Representing Games」を立ち上げました。ゲーム開発者がパブリッシャーや投資家を見つけるのを支援し、政府がカスタマイズされたアクセラレーションプログラムを通じて地域エコシステムを育成し成長させるお手伝いをしています。 -
Bobby Wertheim Founder and CEO of Kando Factory
Nocturne helps indie game creators develop their fan base and maximize revenue thanks to its revenue sharing-based fund and a powerful network of industry veterans. Our goal is to support studios as they independently build community-centric, enjoyable, replayable games, all driven by our Community Validation Framework.
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Pavol Buday Press B
Founder & CEOPixelAnt Games was created to change the way how games are being created. Our goal is to prove things can be running differently – and that’s what we call Gamedev 2.0, kinder and smarter way of making games. Gamedev 2.0 is how we think and act. We are part of Sumo Digital and together we work on most recognisable, top-tier AAA/AA+ game brands (like Forza Horizon, Hitman & Sackboy) and collaborate with the biggest partners in the game industry (Microsoft, Sony, NVIDIA, AMD, Intel, WB, etc.).
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立花 卯月 Ke Xuan ゲームラゲームズ
President中国出身、2009年から2014年まで中国の著名なゲームメディアで記者として活動していた。その後、日本に渡りゲーム開発を学びつつ、プロジェクト管理やゲーム企画の役割で10近くのインディーゲームプロジェクトに参画した。MadeWithUnityブログでの執筆を通じ、中国のゲーム業界を日本の読者に紹介していた。現在はゲームパブリッシャーとして、日本および各国のゲームを世界市場へ導くことに専念している。趣味は旅行とストリートフォトグラフィーで、料理にも自信ある。
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Cassia Curran Curran Games Agency
Business development & strategy for VR/XR game studiosCassia Curran (she/they) is the founder of Curran Games Agency, a business consulting agency for indie game developers in the XR space. She specializes in sourcing and negotiating investment for XR games, and has helped 12 studios secure funding for their games in the last 18 months. She also is an expert in market analysis, giving frequent talks on the subject, and produces in-depth market reports on the XR software space that is available for public purchase. Previously, Cassia led WINGS, a fund that invests in games made by women and people of marginalized genders, and prior to that worked in business development roles at Jagex and NetEase.
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Anlu Liu Kowloon Nights
Business ManagerKepler Interactive is a global game developer and publisher built on a unique co‑ownership model. Kepler gives studios a stake in the business and a leadership role in strategic decision-making, at the same time as preserving their creative independence, enabling them to make fun and commercially successful games appealing to a wide audience.
Kowloon acts as the project financing arm of Kepler and is dedicated to supporting independent developers. We provide project-based funding to talented teams making premium PC and console games, whether they are working on their first game or already well established. We currently have 50+ games in our portfolio which span all genres and come from various parts of the world, including Sifu, Spiritfarer, Sea of Stars and many other amazing games. -
Meg Clarke Team17
Senior Game ScoutMeg is currently a Game Scout for the award-winning British games publisher Team17, helping indie developers secure support and funding for their games as well as providing feedback on ideas and prototypes. Meg has a background working in Games, Audio, and production for nearly ten years working on games such as the Dragons Dogma 2, Demon’s Souls, Forza Horizon 5, Vermintide 2 and Supermassive’s Dark Pictures Anthology.
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Rami Ismail ramiismail.com
Games Industry Studio &
Project AdvisorRami Ismail is a Dutch-Egyptian industry ambassador & independent games developer with over 20 genre-defining & award-winning titles across PC, console, web, and mobile. His development of tools like the industry-standard dopresskit.com, his prolific & popular public speaking, his work with governments and communities on all continents, and his highly-regarded consultancy and insights have helped shape industry opportunities for game communities & independent game developers of any kind, in any situation, and anywhere.
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キヴィト・ルウ Lou Kieviet Super Crowd
Entertainment GmbH
PR & Marketing Manager /
Translator前職は株式会社カプコンのドイツ支社に勤め、2021年からスーパークラウド会社のイベント『インディーアリーナブース』を介して500以上のデベロッパーを支援してきました。ゲーム作品を世の中の多くの人々に知ってもらうのは必ずしも容易ではなく、また費用もかかりますが、私たちはパートナーと協力して、フルサービスのアプローチによる作品発表を手頃な価格で承っております。
インディーアリーナブース(以下IAB)の目的は世界中の次世代ゲームクリエイターの作品に多くの人々の注目を集めること、そしてチームが求めるサポートへのアクセスをより容易にすることです。
出版社、報道機関、業界の専門家などからなるグローバルなネットワークを活用し、開発者による売り込みやプレゼンテーションのスキルを向上させ、また資金調達やマーケティングサポート、コンテンツクリエイターによる取材など、各種専門家とのつながりを築くことを支援しています。 -
Samantha Low Games and Entertainment Writer
Samantha Low is a Tokyo-based freelance writer, PR and marketing consultant for indie games. She currently has a monthly video games column in The Japan Times, a weekly entertainment column for Tokyo Weekender and is a frequent contributor to GamesHub. As a podcaster, she also co-created the "Malaysia Direct" , the first digital showcase of its kind to feature Malaysian games. She was invited as a guest speaker for gamescom asia 2023 to discuss how game developers can work with media. In 2023, she was inducted into The Game Awards Future Class 2023 for her work championing Southeast Asian and Japanese games at a global level.
Prior to a career in video games, she worked for multinational tech, hospitality and automotive organisations across Singapore, Australia, Japan and the United Kingdom to improve their content and communications. -
Becky Taylor Sui Foundation
Gaming Partnerships Marketing ManagerBecky is a digital marketing expert with over 13 years experience in games and new technology. With both an MBA in Marketing and a BS in Communications & Interactive Media (graduating with high honors), Becky has leveraged her expertise to lead global campaigns for industry giants like Riot Games and Tencent, while also mentoring successful indie titles like The Red Solstice. Becky's a sought-after and highly rated speaker, sharing her indie game marketing expertise worldwide. She now leads Ninth Angel Productions, whose client roster includes companies such as YZY, thatgamecompany, and Gamesight. Outside work, her passions are for sports cars, video games, and her dog, Bandit
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白岩 卓也 Takuya Shiraiwa Rainy Frog
fill代表1990年に新卒で大手ゲーム会社に入社。以来ゲーム業界一筋で35年間にわたり海外営業、海外マーケティング、ライセンス、ローカライズ、プロデュース、プロジェクトマネジメントなど多種多彩な業務を経験。2021年に独立し、業界各所で発生する”ちょっと足りない””今だけ足りない”隙間を埋める存在として日々活動中。
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Spencer Hayes Fellow Traveller
ScoutSpencer has been working in the games industry for 15 years across Media, Business Development, and most recently: Publishing. After starting his career doing community and live streaming, he’s been Scouting for Fellow Traveller and working as an independent consultant in games for years. Though he mostly just likes talking to people. The one constant throughout his whole career: Spencer is great at connecting with people and understanding what makes their projects special. No matter what he’s working on, the people are always the most important part.
Spencer also likes burritos, football, and Japanese denim. -
Fawzi Mesmar Creative Director / Author
Fawzi Mesmar is an award winning Game designer, leader, author and public speaker that has been in the gaming industry for over two decades in a career that spanned the middle east, New Zealand, Japan and Europe working for companies such as Ubisoft, EA, Activision Blizzard, Gameloft and Atlus to name a few.. He is also the author of "Al-Khallab in the art of game design" the first Arabic language text book on game design.
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Dieter Marchsreiter Marchsreiter Communications
Managing Director• Since 2005 owner and CEO of Marchsreiter
Communications agency
• International PR expertise in gaming since 1997
• Responsible for successful campaigns for Amazon Games, Bungie, Funcom ,11bit, devcom/gamescom, Scopely, Thrustmaster, Rebellion, Pearl Abyss, SNK, PUBG, Tencent, Microsoft Xbox, Sony Playstation, Playstation, Netflix, BandaiNamco, Riot, GDC as well as many smaller developers, publishers, indies and start-ups -
Oscar Sahun GameBCN
Program Manager & MentorOscar is an Industrial Engineer with substantial experience in project management and technology innovation.
Thirteen years ago he decided to reorient his professional career towards his passion: video games, so he studied a Master’s degree in Game Design and Development.
He worked in small studios as a Game designer and 3D artist for 4 years.
After participating in an acceleration program, he co-founded a studio, Blowing Minds, where they developed 3 games for mobile devices.
Over the last 7 years he has directed the GameBCN incubation program; he is co-founder of the iGi program; directs other international acceleration programs; he is a production professor at the TecnoCampus university; and advises video game studios. -
三宅 俊輔 SHUNSUKE MIYAKE TECOPARK 株式会社
代表取締役大手ゲーム会社にて13年間ゲームプログラマーとして活動。その後、独立してTECOPARK株式会社を創業。音楽以外一人で制作した多人数協力アクションパズルゲーム『PICO PARK』は全世界累計販売本数500万本越え。マルチプレイだからこその新しい体験作りを軸に活動中。